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Request: centered interface (for Eyefinity/Surround)

Posted: Wed Apr 11, 2012 8:41 pm
by ztorm
The game looks great on Eyefinity/Surround displays, but gameplay is a different story...

Image

With the interface sticking to the right edge of the display, LoG being a mouse-centric game is barely playable.
What's more, the automap screen is messed up.
Image

Would it be possible to confine the interface to the central area of the display ?

Re: Request: centered interface

Posted: Wed Apr 11, 2012 8:42 pm
by Crashbanito
Wow, the amount of screen real-estate you're given with that setup must really give you an advantage. :lol:

Re: Request: centered interface

Posted: Wed Apr 11, 2012 10:33 pm
by ztorm
I'm not looking for an advantage. I just love brick walls !

Re: Request: centered interface

Posted: Wed Apr 11, 2012 10:36 pm
by cokebottle
:o :o :o

Re: Request: centered interface

Posted: Wed Apr 11, 2012 10:51 pm
by Mameluk
ztorm wrote: Would it be possible to confine the interface to the central area of the display ?
This is exactly what I came up with in another thread: viewtopic.php?f=3&t=323#p4152

Yeah, I think they should do it.

Re: Request: centered interface

Posted: Wed Apr 11, 2012 11:37 pm
by Ice
It's probably better if you just play on one display in either case, because the game has a locked horizontal FOV which means that your vertical FOV is cut if you have a really wide display set-up.

The interface should, I believe, be customizable. Guild Wars has a pretty good example of a really easy to customize UI. You can enter a customization mode and drag/drop every element as well as resize them. This would be a fantastic addition, in my opinion.

Re: Request: centered interface

Posted: Thu Apr 12, 2012 12:31 am
by MDK
Ice wrote:It's probably better if you just play on one display in either case, because the game has a locked horizontal FOV which means that your vertical FOV is cut if you have a really wide display set-up..
This is not true at all. I took a screenshot standing in the same place in both 1920x1080 and 5760x1080 resolutions (3x the horizontal resolution). Then I layered them in photoshop. In terms of FOV the 2 images align perfectly. The only visible difference between the 2 images is from torch flickering. If I could take those 2 screenshots in the exact same moment they would probably be 99.99% identical in the middle.

http://i91.photobucket.com/albums/k312/ ... OVtest.jpg
The Black&white part of the image is the 1920x1080 screenshot.

Re: Request: centered interface

Posted: Thu Apr 12, 2012 3:05 am
by Ice
Huh, that's interesting. It was like that in the tech demo, so maybe it's been changed since.

I still play in 4:3 though, since it does give me more vision than 16:9. Maybe beyond that point it just adds to the sides. No clue though, I don't use multiply displays that way, haha.

Re: Request: centered interface

Posted: Thu Apr 12, 2012 6:02 am
by ported
ztorm wrote:Would it be possible to confine the interface to the central area of the display ?
Seconded!!! This game looks great across 3 screens, we just need a way to pull the UI closer to the center (and the map screen).
Crashbanito wrote:Wow, the amount of screen real-estate you're given with that setup must really give you an advantage. :lol:
In this game, it's immersion factor more than FOV advantage. :D

Re: Request: centered interface

Posted: Thu Apr 12, 2012 12:27 pm
by ztorm
Cheers Mameluk !
Check first post for another reason to center the interface: the automap.