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Hidden Pressure Plate??
Posted: Thu Oct 16, 2014 3:00 am
by Mysterious
Hi guys how is everyone?
I am using the New Editor and cannot find the Hidden Pressure Plate like the one in LOG1 can anybody help here thxs. Also can the Models from LOG1 be used in the new editor?
Thxs for your time have a good one

Re: Hidden Pressure Plate??
Posted: Thu Oct 16, 2014 3:11 am
by Skuggasveinn
Floor Trigger is the asset you are looking for
Re: Hidden Pressure Plate??
Posted: Thu Oct 16, 2014 3:36 am
by Mysterious
Hi thxs for that and just 2 more Questions.
1 Is there going to be a assets pack release like the one for LOG1. That way you know how the new objects, recipe, item etc.. systems work? For example I tried to add the object sarcophagi made by Hustin, but the Altar system has changed in LOG2 and when I tried to load in the model (on map) it crashed the game. I assume this will happen with a lot of assests like Dungeon Master set by Gerrmany etc...
Code: Select all
defineObject{
name = "sarcophagus_lidless",
class = "Blockage", -- I have changed this to Altar aswell ---
model = "mod_assets/sarcophagi/models/sarcophagus_lidless.fbx",
placement = "floor",
editorIcon = 52,
}
So I think the above code has changed in LOG2 and below is the error when it crashes.
=== Software Failure ===
[string "GameObject.lua"]:0: attempt to get length of field 'components' (a nil value)
stack traceback:
[string "GameObject.lua"]: in function 'initComponents'
[string "Arch.lua"]: in function 'spawn'
[string "DungeonEditor.lua"]: in function 'addObjectTool'
[string "DungeonEditor.lua"]: in function 'mapView'
[string "DungeonEditor.lua"]: in function 'update'
[string "Grimrock.lua"]: in main chunk
Ok then thxs for the help anyone

Re: Hidden Pressure Plate??
Posted: Thu Oct 16, 2014 1:08 pm
by Leki
New asset definition structure is described here: viewtopic.php?f=18&t=6844#p71814
Re: Hidden Pressure Plate??
Posted: Thu Oct 16, 2014 11:10 pm
by Mysterious
Thxs Leki. Good to see you again, cant wait to see what you come up with in the future

Re: Hidden Pressure Plate??
Posted: Fri Oct 17, 2014 11:38 pm
by Rubilax
Mysterious wrote:Hi guys how is everyone?
I am using the New Editor and cannot find the Hidden Pressure Plate like the one in LOG1 can anybody help here thxs. Also can the Models from LOG1 be used in the new editor?
Thxs for your time have a good one

You can use any regular pressure plate and uncheck the model box under the properties section, same effect.
Re: Hidden Pressure Plate??
Posted: Sat Oct 18, 2014 5:43 am
by Mysterious
Thxs Rubilax I didn't think of that now I understand a little more

Re: Hidden Pressure Plate??
Posted: Sat Oct 18, 2014 7:20 am
by Rubilax
Mysterious wrote:Thxs Rubilax I didn't think of that now I understand a little more

You're welcome, the new editor is very confusing to work with. I just wish we had an option to turn off the sound of the plate, you can't entirely trigger any events silently anymore, which is something I did constantly in log1. Just wait until you attempt to make an outdoors enviornment, THEN you'll have problems. But if you need anything else let me know :3
Re: Hidden Pressure Plate??
Posted: Sat Oct 18, 2014 7:26 am
by SnowyOwl47
Rubilax wrote:Mysterious wrote:Thxs Rubilax I didn't think of that now I understand a little more

You're welcome, the new editor is very confusing to work with. I just wish we had an option to turn off the sound of the plate, you can't entirely trigger any events silently anymore, which is something I did constantly in log1. Just wait until you attempt to make an outdoors enviornment, THEN you'll have problems. But if you need anything else let me know :3
Lol this will explain a lot for you about outdoors
viewtopic.php?f=22&t=7306
Re: Hidden Pressure Plate??
Posted: Mon Oct 20, 2014 9:51 pm
by Gladus
Skuggasveinn wrote:Floor Trigger is the asset you are looking for
What i can see this dosnt make presure plate invisible and disabling model results a black hole in floor. Any advise
