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Two bugs, one crash (Beta 2.1.15)

Posted: Fri Nov 07, 2014 12:43 am
by Xanathar
I fought 3 of those wild-dog-like thingie..
The back alchemist/missile was throwing rocks with a sling (one recovered from groudn and thrown twice). After he finished rocks I gave him the dagger and performed special attacks from the backrow by throwing the dagger. The minotaur in front fought with an exhausted torch, the other front fighter with the leech dagger found in the beach goldkey room and the mage with fire burst.

The two bugs:

1) The minotaur was still able to set foes on fire with the torch, even if it is exhausted.

2) It crashed when trying to pick up ammo after the fight, probably because the alchemist used both sling+rocks and the dagger.

Crash log:
SpoilerShow
=== System Info ===

Game Version: 2.1.15
Computer name: LI-124
CPU Vendor: GenuineIntel
CPU Brand: Intel(R) Core(TM) i7-2760QM CPU @ 2.40GHz
OS Version: 6.2
OEM ID: 0
Physical CPUs: 8
Logical CPUs: 0
Page Size: 4096
Total Mem: 8073 MB
Free Mem: 5716 MB

=== GPUs ===

Device name: \\.\DISPLAY1
Device string: Intel(R) HD Graphics 3000
State flags: 00000005

Device name: \\.\DISPLAY2
Device string: Intel(R) HD Graphics 3000
State flags: 08000000

Device name: \\.\DISPLAY3
Device string: NVIDIA NVS 4200M
State flags: 00000000

Device name: \\.\DISPLAY4
Device string: NVIDIA NVS 4200M
State flags: 00000000

=== Settings ===

Render Engine: d3d9
Audio Engine: xaudio2
Steam: true
Resolution: 1600 x 900
Display Mode: fullscreen (1)
Vertical Sync: disabled (1)
Texture Resolution: high (3)
Texture Filter: anisotropic (3)
Shadow Quality: high (3)
SSAO Quality: low (1)
Rendering Quality: low (1)
Difficulty: normal
Oldschool Mode: false

Loading save game C:\Users\marco.mastropaolo\Documents/Almost Human/Legend of Grimrock 2/quicksave.sav
Loading main campaign dungeon
Game loaded

=== Software Failure ===

[string "Champion.lua"]:0: attempt to index field 'map' (a nil value)
stack traceback:
[string "Champion.lua"]: in function 'autoPickUp'
[string "Party.lua"]: in function 'pickUpAmmo'
[string "Party.lua"]: in main chunk
[string "GameObject.lua"]: in function 'sendMessage'
[string "GameObject.lua"]: in function 'setWorldPosition'
[string "Party.lua"]: in function 'update'
[string "Party.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateComponents'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk

Re: Two bugs, one crash

Posted: Fri Nov 07, 2014 12:47 am
by Xanathar
Another.. don't know if bug or not, but in the crash log it says:

Difficulty: normal

while this is my replay, and I'm replaying it on easy (I NEED TO RELAX! :mrgreen: )

Re: Two bugs, one crash

Posted: Fri Nov 07, 2014 12:54 am
by Dr.Disaster
it also says 2.1.15 which is a beta release -> post this under the beta thread
Edit: can't reproduce your crash with 2.1.13

Re: Two bugs, one crash

Posted: Fri Nov 07, 2014 12:55 am
by Xanathar

Re: Two bugs, one crash

Posted: Fri Nov 07, 2014 12:56 am
by Xanathar
@Dr.Disaster - damn, you're right.

I posted a link on that thread and changed the subject here.

Re: Two bugs, one crash (Beta 2.1.15)

Posted: Fri Nov 07, 2014 10:22 am
by petri
Auto pickup bug confirmed. It's a new bug in beta 2.1.15. Thank you for the bug report!

We are reverting beta to version 2.1.14 until we have sorted this out.