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dungeon wall grating

Posted: Mon Dec 22, 2014 4:21 pm
by Halluinoid
levers, secret buttons and floor triggers will not open dungeon wall grating :o

anybody using dungeon wall grating? what can you use to trigger grating to open? ;)

Re: dungeon wall grating

Posted: Mon Dec 22, 2014 5:15 pm
by Skuggasveinn
dungeon_wall_grating is not a door (base object is base_wall_grating), and therefore doesn't respond to open/close

dungeon_door_portcullis is a door and perhaps the alternative you are looking for ?

Re: dungeon wall grating

Posted: Mon Dec 22, 2014 6:41 pm
by Halluinoid
dungeon_wall_grating is not a door in LOG2

it was in LOG1 :lol:

interestingly, the grating OPENS to Z in editor2 as well ;) (but nothing else)

Re: dungeon wall grating

Posted: Mon Dec 22, 2014 6:50 pm
by minmay
You can actually open/close a dungeon wall grating with a script, just not a connector since it doesn't have a ControllerComponent:

Code: Select all

dungeon_wall_grating_1.door:open()
However, that is bad practice imo. Just use an actual portcullis door.