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castle tileset problem [SOLVED]

Posted: Sun Mar 08, 2015 2:43 pm
by Granamir
Hi,
as u can see from image i have this problem with castle tileset, seems lower side of upper tile is lower than upper side of lower tile, basically they intersect eachother.
I thought it was usual way it worked, until bongobeat sent me an example for windows where i saw castle tileset working properly.
So now i'm wondering how can i fix my dungeon? Really can't immagine why i have this issue.
Ty

Image

Re: castle tileset problem

Posted: Sun Mar 08, 2015 2:57 pm
by JohnWordsworth
For each level there is a module height setting that defines how tall each chunk of wall is in the level. For most tile sets this is 3 (the default) but for the castle wall set it is 4.

Set the module height to 4 and it should all work as expected :)

Re: castle tileset problem

Posted: Sun Mar 08, 2015 3:01 pm
by Granamir
Perfect, ty.
Now i have to reset all items with world position Y.