How to upload my "map" of LoG 1?
Posted: Sun Apr 12, 2015 9:05 pm
Hey. I'm sure its somewhere on the forum of how to upload it. But I'm really confused about nexus and all sites that support AH.
But I want to release a beta soon. If so. How do i do this?.. Even beter. How I release it and ask testers to play this before I release it in beta even?
Its hard to solo test it each time and find some minor bugs:/
Sure I can PM all with links with my map (80% done) . But I rather do it via the A.H way. Because that is the fair way.
IN the mean time I'm asking for beta testers ( so far) that will spot any bugs or crashes, altho I'm pretty sure I've killed most or all of them.. haha.
THe map is 12 a 13 levels deep with a bonus stage. ( if you've found all) But the beta version atm map/mod goes to level 7. ( 8,9,10 is half done)
Any takers?
-- Info:
Experience is the same as the org Legend of grimrock. Thats whya player should start a level 1 party (please) Else you'll ruin the game.
I did not used custum monsters.. altho some might be edited in status.
I did not added extra items or weapons etc into the game.
I did used custum spells later in the game, however you can not cast the spells before a champ have learned it.
Alchemy is un-touched.
I did used some strange benefits secrects.
I did used a few time puzzels.( hard core) ( but is able to skip it ) The more easier onces are a must.
I used a back tracing element like in the old days, kinda RPG like. Going back to the former levels makes the party understand what they once didn't understood.... kinda like that.
But onces solved the shortcuts will help you out. ( because no 1 in 2015 likes the old backtrace haha)
I did used templates and modelting that was free to share on this forum. ( I will credit you guys)
I also used alot of scripting help on this forum. I will never forget and ofcourse I will credit you too. Your names will all be in the credits (after my beta). I could not done it without you guys.. I'm really just a noob, but with a heart to make a fun dungeon<3. I hope you will like it when I release it, and not judge me cuz i didnt made any monsters or so. My idea was more that a party was trapped like in DM1. seek your way out.. and not to hard.. trust me, altho you must think a few times the dm1 style.
i made some sound fx and music in this game with fl studio. sure was fun. I hope you like my songs <3
ofcourse I used some exsamples of puzzels and tried to inprove them.
Note: its not finished. But who wants to be my beta tester so far? I've make shortcuts for a beta tester. Maybe you find something I didn't found.
ps: You shoudl start as a level 1 party. Don't inport a party. You will ruin the game.
But I want to release a beta soon. If so. How do i do this?.. Even beter. How I release it and ask testers to play this before I release it in beta even?
Its hard to solo test it each time and find some minor bugs:/
Sure I can PM all with links with my map (80% done) . But I rather do it via the A.H way. Because that is the fair way.
IN the mean time I'm asking for beta testers ( so far) that will spot any bugs or crashes, altho I'm pretty sure I've killed most or all of them.. haha.
THe map is 12 a 13 levels deep with a bonus stage. ( if you've found all) But the beta version atm map/mod goes to level 7. ( 8,9,10 is half done)
Any takers?
-- Info:
Experience is the same as the org Legend of grimrock. Thats whya player should start a level 1 party (please) Else you'll ruin the game.
I did not used custum monsters.. altho some might be edited in status.
I did not added extra items or weapons etc into the game.
I did used custum spells later in the game, however you can not cast the spells before a champ have learned it.
Alchemy is un-touched.
I did used some strange benefits secrects.
I did used a few time puzzels.( hard core) ( but is able to skip it ) The more easier onces are a must.
I used a back tracing element like in the old days, kinda RPG like. Going back to the former levels makes the party understand what they once didn't understood.... kinda like that.
But onces solved the shortcuts will help you out. ( because no 1 in 2015 likes the old backtrace haha)
I did used templates and modelting that was free to share on this forum. ( I will credit you guys)
I also used alot of scripting help on this forum. I will never forget and ofcourse I will credit you too. Your names will all be in the credits (after my beta). I could not done it without you guys.. I'm really just a noob, but with a heart to make a fun dungeon<3. I hope you will like it when I release it, and not judge me cuz i didnt made any monsters or so. My idea was more that a party was trapped like in DM1. seek your way out.. and not to hard.. trust me, altho you must think a few times the dm1 style.
i made some sound fx and music in this game with fl studio. sure was fun. I hope you like my songs <3
ofcourse I used some exsamples of puzzels and tried to inprove them.
Note: its not finished. But who wants to be my beta tester so far? I've make shortcuts for a beta tester. Maybe you find something I didn't found.
ps: You shoudl start as a level 1 party. Don't inport a party. You will ruin the game.